
They sacrifice the ability to shoot, to punch, to move, even the ability to turn their head, until the player is truly helpless. After giving up every hack they have worked to obtain, one of the final stages requires the players to give up the game’s basic mechanics. To complete the game, the player must first acquire every core power in Superhot: MCD, and then give them up, one by one. The player is given the ability to take more than one hit before dying and other in-fiction hacks, such as a charge attack, a katana they can summon back to their hand like a Jedi Force-user, and the return of the body swapping ability from the later stages of the original Superhot.

Pushing further on, the game suggests they want more more levels, more power, more challenges. It initially follows similar beats, with levels played like prior Superhot titles, and tells the player they have unequivocally succeeded: They have “ beat the game,” they are “ perfect,” their “ parents are very proud” of them. Mind Control Delete could be seen as an advancement of the story of the mind-altering game within a game of Superhot, but the bulk of it indicates a more direct communication with the actual player, rather than the in-fiction character. Related: Superhot: Mind Control Delete Review - Going Rogue Superhot uses the plot device of an in-fiction game played with a VR rig instead of Videodrome’s images on a cathode ray tube, but both involve disturbing conspiracies surrounding violent media blurring the lines of reality and fiction, leading to both real-life violence and the protagonist’s ultimate physical self-destruction.

TWITCH SUPERHOT MIND CONTROL DELETE FREE MOVIE
Superhot shared story elements with David Cronenberg’s film Videodrome, a movie about a man whose compulsion for a purportedly pirated TV signal leads to a similar path of obsession and violence. The System within the fictional narrative initially appears to push the character away, but ultimately invites them to become one with Superhot and abandon their physical body.

The first Superhot game has a distinct narrative, albeit a cryptic one, that casts the player as a gamer given access to an underground game file, superhot.exe, which leads them down a path of obsession.
